- Dec 30, 2012
- 4,809
"This bit could have been arduous, but it turned out to be surprisingly simple. An independent, UK-based company called GameBench has taken up the masochistic challenge of collecting real-world gaming performance data and it has kindly given us early access to its raw info. The numbers are based on a sample of four games (Despicable Me: Minion Rush, Real Racing 3, Dead Trigger and Deer Hunter 2014) played by three different players (one beginner, one intermediate and one advanced), with airplane mode switched on and everything else tuned out. Smoothness is measured in terms of the median frame rate, which is the best proxy for the performance as experienced by the gamer. The other key metric is battery drain, measured as percentage lost per hour, because most people will simply avoid games that kill their phones before they get home."
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