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BioShock is back. The beloved first-person shooter series is officially returning with another installment from Cloud Chamber Studio, a new team at 2K headed up Firaxis Games' alumnus Kelley Gilmore, alongside several key members of BioShock's original development crew. This is big, big news for BioShock fans, who've been waiting for the arrival of a new chapter for over half a decade since the release of 2013's BioShock Infinite.

While specifics of where and when this new BioShock game will take place are light (although you could certainly interpret Cloud Chamber's logo as a potential setting tease), we got to speak with Gilmore about what this next chapter might look like in the hands of her talented team. We touch on everything, from next-gen to the question of Ken, so read on for everything you need to know about this surprise new chapter in 2K's acclaimed shooter series.

What was it that drew you to this opportunity to lead Cloud Chamber on the development of a new BioShock project?
Kelley Gilmore:
I've had a wonderful gaming career in the 2K family through my 18 years at Firaxis. When the company decided to make the next BioShock and started assembling a new team, I was thrilled to be asked to consider leading the studio. The chance to shepherd such an iconic franchise and become the first woman to lead a studio for the company was exciting, a bit daunting, and an opportunity of a lifetime. I'm incredibly grateful and honored...
So far, the BioShock series has submerged itself underwater and risen above the clouds. How challenging is it to land on an equally inspired setting for the next chapter?
Gilmore:
Environments have played a critical role throughout BioShock history and are incredibly important to the gameplay experience. There are many creative directions to explore, but you'll have to wait a bit longer to see where we go next.