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Cylance - Targeted and Bypassed
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<blockquote data-quote="artek" data-source="post: 825354" data-attributes="member: 22897"><p>Wouldn't the most obvious hotfix be to have the model ignore the string found in the popular video game in the good/bad score? They seemed to have added that adhoc to avoid a recurring game false postive. That doesn't seem like the most complicated thing on the planet.</p><p></p><p>Here's the quote from the article:</p><p>"Combining an analysis of the feature extraction process, its heavy reliance on strings, and its strong bias for this specific game, we are capable of crafting a simple and rather amusing bypass. Namely, by appending a selected list of strings to a malicious file, we are capable of changing its score significantly, avoiding detection."</p><p></p><p>Do that and finally let us whitelist our steam folders. Problem solved.</p></blockquote><p></p>
[QUOTE="artek, post: 825354, member: 22897"] Wouldn't the most obvious hotfix be to have the model ignore the string found in the popular video game in the good/bad score? They seemed to have added that adhoc to avoid a recurring game false postive. That doesn't seem like the most complicated thing on the planet. Here's the quote from the article: "Combining an analysis of the feature extraction process, its heavy reliance on strings, and its strong bias for this specific game, we are capable of crafting a simple and rather amusing bypass. Namely, by appending a selected list of strings to a malicious file, we are capable of changing its score significantly, avoiding detection." Do that and finally let us whitelist our steam folders. Problem solved. [/QUOTE]
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