Dedoimedo: Linux - Recreating old problems with new tools

Gandalf_The_Grey

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he Year of the Linux (desktop). Can it happen? Will it happen? For about two decades, the Linux desktop market share hovered around the magical underdog figure of about 1%. No matter what the Tux folks did, the needle wouldn't budge. More recently, there's been some growth in the desktop share. This is primarily thanks to Steam and their hard work on the Proton compatibility layer, which lets you play Windows games as if natively on Linux. As a result, with that one major obstacle removed, more and more people are slowly, gradually switching to Linux. My own journey shows some rather nice results. It would seem we have finally turned a page.

Alas, just as we've reached some small level of stability, some small level of progress, there's a good chance all of this effort will have been in vain. What do I mean by this? Well, the Linux world is fragmenting once more, on several levels. Rather than consolidate powers, or at least, not add more chaos into an already chaotic market, we shall now see a proliferation of new package formats, new distributions, new everything. This repeating of history comes at the most inopportune moment, and jeopardizes the Linux success story.

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Without disrespecting the developers who devote a lot, I haven't felt like I missed too much after some years of avoiding Linux desktop experimentation. Windows is ridiculous in many ways, but you can largely depend on it to just work and run neat software. While they did benefit their own Steam Deck and ecosystem, Valve revolutionizing the terrain for Linux gamers is astonishing in the bigger picture of the layperson's Linux experience.
 
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