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NoVirusThanks OSArmor
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<blockquote data-quote="AtlBo" data-source="post: 714611" data-attributes="member: 32547"><p>I don't run VoodooShield to turn off the icon, but OSA doesn't create many alerts. However, it seems to me like they are the kind a user would want to know about without having to dig around. I REALLY like the concept for OSArmor. afk could mean missing an alert of a key malware component that could then potentiall run another way, etc. When I come back no alert so I would have to open the interface to check if there have been alerts and then find the log, etc. This way, from the shield I could create an exclusion easily.</p><p></p><p>If it only appeared on first block in a session, the badge could also be set to disappear if the user sets a rule and/or allows the pending block(s) to remain in place, etc. or badge could even just be disabled entirely like is possible with VS...</p></blockquote><p></p>
[QUOTE="AtlBo, post: 714611, member: 32547"] I don't run VoodooShield to turn off the icon, but OSA doesn't create many alerts. However, it seems to me like they are the kind a user would want to know about without having to dig around. I REALLY like the concept for OSArmor. afk could mean missing an alert of a key malware component that could then potentiall run another way, etc. When I come back no alert so I would have to open the interface to check if there have been alerts and then find the log, etc. This way, from the shield I could create an exclusion easily. If it only appeared on first block in a session, the badge could also be set to disappear if the user sets a rule and/or allows the pending block(s) to remain in place, etc. or badge could even just be disabled entirely like is possible with VS... [/QUOTE]
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