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Recommendation For PC upgrade
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<blockquote data-quote="forgottenuser79643" data-source="post: 934361" data-attributes="member: 88069"><p>That is highly dependent on what type of games you play, based on with DX-variant your games' engine is based on. Being DX11 and DX12 from which DX11 being favord by Intel/Nvidia, while DX12 and Vulcan by AMD. It's not a discussion about which is better, than the other, the discussion<strong> should be</strong> about what type of game, which studios and which engine the majority of your gaming preference is based on.</p><p></p><p>And that is not taking into account the more important point being implementation and programmers' schooling/(re-)education into DX12/Vulcan. Which is also why most studios and companies stick to DX11, instead of adopting DX12 and Vulcan. Programmers would need to re-learn the ropes for those API's, which in turn is lower support for higher implementations. On the other hand DX11 has light-years ahead of them in terms of programmer-to-programmer support long before the other two mentioned were even thought of nor created.</p><p></p><p>More and more games are supporting Vulcan and DX12, but they still are "half-assing'" it for a lack of terms, e.g. Battlefield franchise. People need to re-learn the API, and that takes time, and time is money, and money is the supreme ruler of tech companies and co.</p></blockquote><p></p>
[QUOTE="forgottenuser79643, post: 934361, member: 88069"] That is highly dependent on what type of games you play, based on with DX-variant your games' engine is based on. Being DX11 and DX12 from which DX11 being favord by Intel/Nvidia, while DX12 and Vulcan by AMD. It's not a discussion about which is better, than the other, the discussion[B] should be[/B] about what type of game, which studios and which engine the majority of your gaming preference is based on. And that is not taking into account the more important point being implementation and programmers' schooling/(re-)education into DX12/Vulcan. Which is also why most studios and companies stick to DX11, instead of adopting DX12 and Vulcan. Programmers would need to re-learn the ropes for those API's, which in turn is lower support for higher implementations. On the other hand DX11 has light-years ahead of them in terms of programmer-to-programmer support long before the other two mentioned were even thought of nor created. More and more games are supporting Vulcan and DX12, but they still are "half-assing'" it for a lack of terms, e.g. Battlefield franchise. People need to re-learn the API, and that takes time, and time is money, and money is the supreme ruler of tech companies and co. [/QUOTE]
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