[RUMOR] Pascal in trouble with Asynchronous Compute code

Kuttz

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May 9, 2015
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According to our sources, next GPU micro architecture Pascal from NVIDIA will be in trouble if it will have to heavly use Asynchronous Compute code in video games.

Broadly speaking, Pascal will be an improved version of Maxwell, especially about FP64 performances, but not about Asyncronous Compute performances. NVIDIA will bet on raw power, instead of Asynchronous Compute abilities. This means that Pascal cards will be highly dependent on driver optimizations and games developers kindness. So, GamesWorks optimizations will play a fundamental role in company strategy. Is it for this reason that NVIDIA has made publicly available some GamesWorks codes?
 

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