Brings back memories. 
SkiFree - (Wikipedia)
History >> http://ski.ihoc.net/#history
Download >> http://ski.ihoc.net/#download
SkiFree - (Wikipedia)
History >> http://ski.ihoc.net/#history
I wrote SkiFree in C on my home computer, entirely for my own education and entertainment. One day while I was playing with it at work, the program manager for Windows Entertainment Pack happened to look over my shoulder and immediately decided he had to have this game. I called it WinSki, but the Microsoft marketroids hated that and decided, for inscrutible marketroidal reasons, to call it SkiFree. After some token resistance I let them have their way. Since the program was not originally a Microsoft product, Microsoft licensed it from me and paid me some trivial one-time fee (something like 100 shares of MSFT stock, no royalties) for its use.
(...)
In 1993 I started working on Version 2 of SkiFree, which would have slightly more realistic physics, multi-player, network play, robot opponents, and sounds. I got about half of those things done (split screen/keyboard multiplayer, very crude robots, and sound), but managed to get the physics completely screwed up to the point where it was no longer playable. At about the same time I also lost the original source code and got distracted by other projects, so SkiFree sort of went into permanent stasis at version 1.0.
In April 2005 I found the source code for SkiFree 1.03 and compiled it, so now we have a real 32-bit version that should run on any Windows XP system, even the new 64-bit XP. It also is more CPU-friendly (uses 1% of the CPU instead of 100%) so it won't drain your notebook battery. There are a few other changes from 1.0 -- see if you can spot them!
In October 2005 I fixed a few bugs and released version 1.04. (Some of the bitmap colors were wrong, and ski slope didn't "wrap around" like in 1.0.)
Download >> http://ski.ihoc.net/#download