- Dec 30, 2012
- 4,809
Shannon Loftis has played a role in many of Microsoft's most audacious, forward-thinking, and occasionally troubled gaming projects. She produced online card and roleplaying games in the mid-1990s; participated in the launch of the original Xbox; shepherded some of the console's first online multiplayer games; led the studio that helped create Kinect and many of its early titles; managed Xbox Entertainment Studios, the defunct production company that sought to merge television and interactive media; and is now the head of publishing for Microsoft Games Studios.
If there's one person within Microsoft that should have a sense of what's to come for the company's games division, it's Loftis. She's eight months into her role shaping what games Microsoft will bring to its video game consoles and, thanks to a recalibration on PC gaming, Windows 10.
At E3 2015, we spoke with Loftis about Microsoft's plans for augmented and virtual reality, the future of Kinect, the commercial purpose of video game remasters, and the practical value of diversity in games.
Further Reading
If there's one person within Microsoft that should have a sense of what's to come for the company's games division, it's Loftis. She's eight months into her role shaping what games Microsoft will bring to its video game consoles and, thanks to a recalibration on PC gaming, Windows 10.
At E3 2015, we spoke with Loftis about Microsoft's plans for augmented and virtual reality, the future of Kinect, the commercial purpose of video game remasters, and the practical value of diversity in games.
Further Reading