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<blockquote data-quote="WiseVector" data-source="post: 972457" data-attributes="member: 76851"><p>Thanks for the info.</p><p></p><p>An in-the-wild keylogger needs to know the current active window, and also needs to find a way to persistence, finally it may use smtp or other protocols to send the collected information to the hacker. All of this will result it can be easily detected in auto mode.</p><p></p><p>Actually there are many games intend to log keystrokes, If WVSX is too aggressive there will be a lot of popups. We need to think about whether WVSX need to be more strict about keylogging in auto mode.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite135" alt=":giggle:" title="Giggle :giggle:" loading="lazy" data-shortname=":giggle:" /></p></blockquote><p></p>
[QUOTE="WiseVector, post: 972457, member: 76851"] Thanks for the info. An in-the-wild keylogger needs to know the current active window, and also needs to find a way to persistence, finally it may use smtp or other protocols to send the collected information to the hacker. All of this will result it can be easily detected in auto mode. Actually there are many games intend to log keystrokes, If WVSX is too aggressive there will be a lot of popups. We need to think about whether WVSX need to be more strict about keylogging in auto mode.:giggle: [/QUOTE]
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