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<blockquote data-quote="Andy Ful" data-source="post: 813776" data-attributes="member: 32260"><p>There is not bulletproof protection against the exploits in games which use a remote server, because the user allows remote access to his/her computer.</p><p>The most secure way is installing/updating/running the game platform and games in the virtual environment with strong isolation from the real system. But, this is not bulletproof too and can be exploited. Furthermore, most games will probably fail to run properly.</p><p>Yet, in the real world, whitelisting games by using folder rules is a pretty much safe and convenient solution. It is much safer than default-allow setup and easy to apply. </p><p><strong>The user can also use hash rules for game executables, but then it will be necessary to apply the hash rules again after each update.</strong></p></blockquote><p></p>
[QUOTE="Andy Ful, post: 813776, member: 32260"] There is not bulletproof protection against the exploits in games which use a remote server, because the user allows remote access to his/her computer. The most secure way is installing/updating/running the game platform and games in the virtual environment with strong isolation from the real system. But, this is not bulletproof too and can be exploited. Furthermore, most games will probably fail to run properly. Yet, in the real world, whitelisting games by using folder rules is a pretty much safe and convenient solution. It is much safer than default-allow setup and easy to apply. [B]The user can also use hash rules for game executables, but then it will be necessary to apply the hash rules again after each update.[/B] [/QUOTE]
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