Thankfully, modders have come to the rescue.
We previously reported on how Sergeanur cranked out their
MGSResolution patch
a mere 10 hours after the Master Collection unlocked on Steam. On October 29, Sergeanur fixed the UI and codec bugs their mod introduced in MGS2, resolving one of our major initial issues with it.
If you want to play the Master Collection in ultrawide or other custom resolutions, you're in luck. As reported by
GamingOnLinux, the
MGSHDFix by Lyall, emoose, ShizCalev, and yoyossef offers ultrawide support (with the minimal compromise of some UI stretching). In total, MGSHDFix offers:
- Custom resolution/ultrawide support.
- Experimental 16:9 HUD option that resizes HUD/movies (MGS2/MGS3).
- Borderless/windowed mode.
- Mouse cursor toggle.
- Mouse sensitivity adjustment (MGS3).
- Correct gameplay/cutscene aspect ratio (MGS2/MGS3).
- Skip intro logos (MGS2/MGS3).
- Adjustable anisotropic filtering (MGS2/MGS3).
- Increased texture size limits. (MG1/MG2/MGS3)
Metal Gear Solid 1, meanwhile, remains stuck in its original PS1 4:3 aspect ratio and 240p resolution, as it seems to run through PS1 emulation, as opposed to natively like MGS2 and 3 in the collection.