64bit games

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I would not have any idea. The game that I have played a fair bit of is COD (of couse) but I thought that were automatically compatible?
 
Made a shortly research

Games with 64-bit executable included in the install.

-Crysis All Versions DVD (64-bit version has
more textures)

-Hellgate

-Chronicles of Riddick

Games without 64-bit
executable patch, must find it online. 32-bit optimized with 64-bit as an after thought. 64-bit requires a patch from support site.

-Far Cry DVD/CD

-Unreal Tournament 2004

Link
 
ranget said:
what is the difference if x86 will work on x64 ??

the cpu on a 32bit system has 32 channels where the cpu in 64bit has 64 channels. The main reason for 64bit is to extend the ram (from 4GB to much more).

This is only simple and short story of the difference.

OFFTOPIC



"x86" comes from intel 8086 processor.
 
ranget said:
what is the difference if x86 will work on x64 ??

Due the extra performance on x64 , this allows the developers to push the limitations on how games look, sound, and play so in theory a x64 writte games should be better than those written for x86.
Related read : http://msdn.microsoft.com/en-us/library/windows/desktop/ee418798(v=vs.85).aspx
The main problem is that , a big part of the world is still on x86 so the developers are taking that into account when writing a game but I have no doubt that in the near future security products , games and other apps. will have their basic code written for x64 so the benefits of this architecture will be even more visible to the end user.
Now , lets talk for the real and present world ..... I have been playing almost all the new games on 64 bits and they work great and not all of them are written for this architecture so from this point of view it doesn't really matter the way the game it's written.....
 
Jack said:
ranget said:
what is the difference if x86 will work on x64 ??

Due the extra performance on x64 , this allows the developers to push the limitations on how games look, sound, and play so in theory a x64 writte games should be better than those written for x86.
Related read : http://msdn.microsoft.com/en-us/library/windows/desktop/ee418798(v=vs.85).aspx
The main problem is that , a big part of the world is still on x86 so the developers are taking that into account when writing a game but I have no doubt that in the near future security products , games and other apps. will have their basic code written for x64 so the benefits of this architecture will be even more visible to the end user.
Now , lets talk for the real and present world ..... I have been playing almost all the new games on 64 bits and they work great and not all of them are written for this architecture so from this point of view it doesn't really matter the way the game it's written.....

+1 rep for that.

64bit OS doesn't give twice the performance even if the wanted application but you will see a boost up. The reason why you don't see 100% is because the cpu doesn't use complete 64channels and more processes are active than in 32bit.

64bit requires alot of reprogramming and the majority have 32bit OS. Another good effect is that the ram go from 32bit to 64bit which integrated (theoretical) gpu benefit from; the higher the bit is the better the performance if you have for instance DDR3.
 
Valentin N said:
the cpu on a 32bit system has 32 channels where the cpu in 64bit has 64 channels.

The term channels is a bit misleading. It refers to the width of the processor register. Bandwidth or throughput are better terms than channels, because it's all about the bit-length.

There are different registers depending on the process, but basically a register is a little storage cache that is at the top of the memory hierarchy, so it is the quickest to access. It's basically the working area of the CPU. Data goes here before it goes anywhere else, so the more data you can send to a register per clock cycle, the quicker everything will run.

A 32bit CPU can handle 32bits of data per clock cycle, while a 64bit CPU can double that amount. 64bits of data per clock cycle.

That being said, unless you need more than 4GB of RAM, 32bits are still more than enough processing power for the average home user.
 
HeffeD said:
Valentin N said:
the cpu on a 32bit system has 32 channels where the cpu in 64bit has 64 channels.

The term channels is a bit misleading. It refers to the width of the processor register. Bandwidth or throughput are better terms than channels, because it's all about the bit-length.

There are different registers depending on the process, but basically a register is a little storage cache that is at the top of the memory hierarchy, so it is the quickest to access. It's basically the working area of the CPU. Data goes here before it goes anywhere else, so the more data you can send to a register per clock cycle, the quicker everything will run.

A 32bit CPU can handle 32bits of data per clock cycle, while a 64bit CPU can double that amount. 64bits of data per clock cycle.

That being said, unless you need more than 4GB of RAM, 32bits are still more than enough processing power for the average home user.

I read somewhere in a book about that with channels. Thanks for filling me in :) Always nice to update my own knowledge
 
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