Hot Take Sony patents Scalable CPU and GPU Design for Home Console and Cloud Gaming (2020)


Thread author
Staff Member
Jan 8, 2011
For reference: Scalable Game Console CPU/GPU Design for Home Console and Cloud Gaming - Sony Interactive Entertainment LLC
In a multi-GPU simulation environment, frame buffer management may be implemented by multiple GPUs rendering respective frames of video, or by rendering respective portions of each frame of video. One of the GPUs controls HDMI frame output by virtue of receiving frame information from the other GPU(s) and reading out complete frames through a physically connected HDMI output port. Or, the outputs of the GPUs can be multiplexed together.

Will a PS5 Pro be possible?

Local Host

Dual GPUs for Gaming was throw out of the box years ago, a Pro version won't be mentioned for at least 2 years (by then, there's no reason to dely on dual GPUs, we'll have more powerful hardware).

Plus changing the architecture too much with like Dual GPUs, would only hurt the PS5 eco system.

They more interested in sparing GPU cycles, by using a weaker variant for simple tasks (which even Microsoft is working on for Windows 10).
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