I'm a redguard. And female. I always figure that if I'm going to be staring at a character for countless hours, I may as well be staring at something nicer to look at... Most of my game characters are female.
They're good warrior/mage hybrid characters, (nice one-handed skill bonus right out of the gate) plus I like the 50% poison resistance.
The bretons skill bonuses are more focused towards being a defensive mage. If you want more of an offensive type mage, you'll probably want to go with a high elf. But yes, they're ugly.
As with most Bethesda games, they're too huge to adequately playtest, so yes there are bugs. (I have Xbox version)
Currently I have a quest I can't complete because I'm supposed to steal a ledger from a shipping company to prove the competition has a deal with some pirates, but the only option on the ledger is to change the numbers. Apparently there are some thieves guild (of which I haven't yet joined...) quests that send you to alter the books of various establishments, and the option to change the numbers is the only option you get even if you haven't activated the quest... I would assume it's a bit of a safety to ensure that a player doesn't steal and sell or dispose of a ledger, then be sent to change the numbers later, only to find the ledger missing thus netting you an uncompletable quest. Of course, as I mentioned, this 'safety' also gives you an uncompletable quest! Luckily it's a side quest, so I can just forget about it and it won't ruin anything. But it does appear obvious that they didn't test every quest. Granted, there are a huge number of quests, but you'd think they'd farm them out between the testing group to ensure that each quest is at least possible...
There is also an annoying bug on the Xbox that will sometimes cause certain NPC dialog not to play. Characters that are supposed to be carrying on a conversation with each other (to either tell a story or reveal a plot) just stand and look at each other. In also interferes with some quests. The quest givers dialog doesn't play, and even with subtitles on, the subtitles flash by too quickly to read, and then you're supposed to make some sort of response... Ummm... I don't know what you just said, how am I supposed to answer. Usually a complete game restart will fix this.
There is also some odd quest item behavior. If you pick up a quest item before being given the quest, you are unable to remove it from your inventory. This sucks if it's a heavy item... Again, I'm sure this is a safety to ensure a quest item doesn't disappear, but if the game gave you a notice that it was a quest item, and you might want to only place the item in your house (to ensure it doesn't de-spawn) where you'll remember its location, that would be sufficient. Or make all the quest items have no weight. There are some that don't weigh anything, but not all of them.
I've also been sent on a quest for the companions to kill a dangerous escaped criminal. (there are some quests that you are given random objectives, in order to gain status in a guild/faction) Only to be lead to the dead body of a criminal I've already killed. Incompletable... Unable to complete further quests from this quest givers line. Hope it doesn't bite me later on... The game is seriously in need of an 'abort quest' feature.
Anyway, aside from issues like these, (and being familiar with Bethesda's huge scale games, I expected bugs like this) I'm completely enjoying the game!