The issue we've been discussing isn't about the strength of the dungeon or the height of the walls. It's about the gatekeepers knowingly ignoring a report that the main city gate has a broken lock. That's what an unpatched, documented CVE represents.
Yes, however, almost all newcomers (including the possible attackers) are not aware of this.
Your 'New York' full of cameras might seem chaotic, but at least its security team is actively trying to fix its broken cameras. The 'walled city' only feels safe. That feeling is a false one if the most fundamental entry point is known to be compromised and the guards are ignoring the warnings.
No. It would not be safe if the attackers were aware of the city's weaknesses. But, they are not. Almost all of them end up in a dungeon.
A strong dungeon is useless if an attacker can just walk through the unlocked front gate.
No. Almost all of them try to force the front gate, which cannot be forced. They are mainly unaware of the hidden unlocked gate.
You could be right about CIS security only in highly targeted attacks. The attackers would gather the essential information about where the city is located and find the hidden, unlocked gates. After this, it could be easier to attack the city compared to New York. However, New York is a more attractive target for many more attackers, and some of them can also break its security.
If you do not believe, look at the statistics of breaches in Enterprises.


